Inemar

Inemar is a neighborhood in South Maradaine, and a key area for much of the Maradaine Constabulary series. Rainey and Welling work from the Inemar Stationhouse, as do several other members of the Welling Family. Inemar is crime-ridden, but not quite so bleak as Dentonhill nor gang-dominated as Aventil.

Inemar is the oldest part of the city, with some buildings two thousand years old. (This would mean they were built during or even before the Kieran Empire ruled the area.) Though full of "mismatched buildings," Inemar's architecture is dominated by grey stone and iron bars. The buildings are closely crowded together. There is little greenery, with no trees along the streets. The population is largely Druth, but is more diverse than many other areas, especially when considering The Little East.

Inemar is bounded on the west by Oscana Avenue, with Keller Cove and Dentonhill opposite. East Maradaine is to the south, across Low Bridge Street. To the southwest, Aventil is on the other side of Waterpath Road. Inemar extends to the Maradaine River, with its waterfront running between the Great Maradaine Bridge and Low Bridge.

Inemar is the home to a number of mage chapterhouses, and was the focus of the Circle Feuds in 1212.

Inemar has sufficient pipe works and infrastructure to allow the spread of water closets instead of backhouses. The sewers that drained the backhouses remain under the streets.

Notable Locations
The Little East international quarter is a sub-area of Inemar, in the northern corner.

The Pellistar Docks run between the Great Maradaine Bridge and Upper Bridge.

St. Limarre's Church is in Inemar.

The Inemar Stationhouse becomes the headquarters of the Maradaine Constabulary Grand Inspectors Unit in the later part of 1215.

Tricky Trini worked her hustles on the corner of Jent and Tannen.

Mage Chapterhouses

 * Circle of Light and Stone chapterhouse
 * Firewing chapterhouse